A BASIC INTRODUCTION TO CONCERT SOUND ENGINEERING
Compiled by Lou Gross - Jubilee Community Arts
Modified July 1997 - last revised August 2005
Comments and suggestions welcome - mail to gross@tiem.utk.edu
Copyright 1997 - L. J. Gross
(Note: This document may be copied for individual use or for use by non-profit organizations in training staff and volunteers.
Any other use requires written consent from the author. A modified and condensed version of this was published in Live Sound
International 7(1):68-73 Jan.-Feb. 1998 and 7(2):66-69 Mar. 1998.)
Coverage: This Guide is my attempt at a summary to aid the training of volunteers in the basics of live sound mixing with
an emphasis on non-technical details, and oriented towards acoustic music settings. It is based upon my experiences with sound
at the Laurel Theatre and a few other venues over the past 20 years and includes details on the social aspects of being a
good sound engineer along with a fairly quick overview of technical aspects. It is designed to go along with a two-session
workshop covering basics, and though I give some technical suggestions, these are not designed to provide anything other than
complementary material to what you would learn by reading a good guide to sound or the manuals for whatever sound system you
are using. Even more important is hands-on experience, and watching over the shoulders of experts.
Some references are listed at the end of the Guide along with some Web sites for more info.
The below includes essentially no coverage of many highly important components of live sound. Notably excluded are
details of effects (e.g. reverb, delay, and harmony units) which are used to mix in an external signal along with the original
audio, signal processors (e.g. compressors, limiters, gates, etc.) which are used to modify the audio signal, and speaker
details such as crossovers.
Table of Contents:
I. Goals of Live Sound Mixing
II. Following the Signal
A. Background definitions
B. Microphones and other inputs
C. Lines - balanced, unbalanced
D. The Mixer
(i) Gain setting
(ii) Channel levels and EQ
E. House EQ
F. Amps and Speakers
G. Equipment provided by the artist
III. Mixing
A. Setting up the stage
B. The House Mix
C. The Monitor Mix
IV. Social skills
A. Artist Relations
B. Audience Relations
C. At the End of the Show
V. References
I. Goals of Live Sound Mixing
Your main responsibilities are:
1. Do what the artist wants.
2. Get the best sound in the hall you can with the equipment available.
As a subsidiary to these, you are typically an advisor to the venue (or the artist if you are traveling with them)
regarding the appropriate equipment necessary for providing a quality aural experience for the audience. This means, if you
are engineer for a venue, carefully reading the sound riders for a visiting artist, being certain that you will have the equipment
requested available or, if not, being certain that the artist has approved whatever modifications you suggest. If you are
traveling sound engineer for an artist, this means making certain that a complete, detailed sound rider is made available
to all venues well before the performance, and making yourself available to discuss these with a representative of the venue.
Sometimes 1 and 2 above are not totally compatible, in which case you must trade-off some of the artists desires with
what you feel is best for the audience. The most difficult part of this typically involves the potential conflict between
the artists desire for monitor sound and the potential for this to cause difficulties with sound in the hall. In general though,
most artists would agree that you have responsibility for sound in the hall, and they won't try to control it but rather give
you suggestions.
II. Following the Signal
In the below we will proceed with following the audio signal from the artist through the various wires and equipment
until it reaches the speakers. This is the usual procedure to apply whenever there is some problem with the system that you
don't know the cause for - follow the signal, carefully checking each lead, plug and piece of equipment until you isolate
the problem. A bit of background definitions and equations are given in the first section, but these really gloss over alot
of the details, so see the references for more on this.
A. Background definitions
Measuring audio signals: The key unit in audio is the decibel (dB) where deci is from the Latin for one tenth and
bel is from Alexander Graham. A Bel is a logarithmicly scaled measure defined as the logarithm (base 10) of the ratio of two
numbers. Since 1 Bel has 10 decibels, the formula is decibels = 10 log(A/R) which measures the relative relationship between
A and a reference R. The reason for using logarithmic scales here is twofold: the human ear responds to sounds in much more
of a relative manner than an additive manner, and the range of measurements of various audio signals is so large that on a
linear scale sufficiently large to cover the entire range, low signal levels would be indistinguishable from zero. To calculate
dB therefore, you need a reference level as well as a signal to compare to this reference level. For power levels (measured
in watts say) a doubling of a signal corresponds to an increase of 3dB since comparing a signal 2A to a reference A gives
dB = 10 log (2A/A) = 10 log(2) = 10 (.301) = 3 (approx.) and similarly halving the power corresponds to a decrease of 3dB.
Note that a 10 fold increase in a signal corresponds to a 10dB increase. For dB to be useful, it's important to know the reference
level and there are several different dB measures depending on what you are measuring and what the reference is. The above
formula is for power ratios, while for voltage ratios to be measured in decibels, it is necessary to remember that power is
proportional to the square of voltage (from Ohm's law V = IR and P = I^2 R )
P = V^2 / R
where P is power, V is voltage, I is amperage, and R is resistance. Due to this, calculating dB differences between two
voltages (or two sound pressure levels - SPL) is
decibels = 20 log (A/R)
You will see lots of different dB measures including dBV for the case of voltage in which the reference R is 1 volt
rms dBm for the case of power output with reference R 1 milliwatt dBu for the case of voltage with reference R 0.775 volts
In the above rms stands for root mean square and is useful in describing the average level of a varying signal such
as a complex waveform. Note that for measuring sound pressure level (SPL) which is a measure of the force of air pressure
provided by a sound system at a location, a doubling of SPL corresponds to a 6dB increase (here 0dB for SPL corresponds to
the threshold of hearing in the ears most sensitive frequency range - about 1kHz). Another rule to keep in mind is the inverse
square law - for a fixed sound source, for each doubling of distance from the source, the SPL will drop by 6dB since the power
produced by the source is spread over approximately four times the area.
B. Microphones and other inputs
There are several different types of microphones, with hosts of manufacturers for each. The basic types are:
Dynamic: here the mic is like a speaker in reverse, since there is a diaphragm which vibrates according to the sound applied,
causing a coil of wire to move in a magnetic field producing a very small electrical signal.
Condensor: here the sound is picked up by a capacitor, which must be provided power either from a battery, or from phantom
power provided along the mic line (this is a DC current provided by either a mixer or by a separate phantom power unit)
There are also a wide variety of other types (e.g. ribbon mics, radio mics, electret condensors, etc.), but the vast majority
of live sound work is with the above two types.
Key factors determining differences between various microphones are their frequency response and the pickup pattern.
The frequency response is quite different for mics designed for use by vocalists than for those designed for various instruments,
so different mics are typically used for these purposes (e.g. a Shure SM 57 for instruments and a Shure SM 58 for vocals).
The pickup pattern for the majority of live sound mics is either cardioid, with a heart shaped pickup pattern around the central
mic axis, or supercardioid, which is more directional than a cardioid, particularly designed for cases in which you want to
reject some acoustic signal from the sides that a cardioid mic will generally pick up. Exactly what mic to use where depends
upon what you have available, the artists preferences, and your experience with the particular vocalist or instrument.
Other inputs aside from mics are direct line signals (line level is -10 to +30 dBu and is much higher signal level
that mic level which is typically -40 dBu or lower) which are typically obtained from an on-stage amp, or from a DI box (DI
stands for Direct Injection, though these are typically just called direct boxes). A DI simply converts an unbalanced, high
impedance signal from an instrument pickup or amp to a balanced low-impedance signal. There are two kinds of direct boxes
- passive, which is essentially just a transformer inside a shielded box for converting a high impedance to a low impedance
signal, and active, which require a battery or phantom power to operate.
C: Lines - balanced and unbalanced
There are two basic types of lines used in audio:
Unbalanced lines have a single lead running down the middle, with a wire braid shielding around it. Here the hot signal
(e.g. in-phase or +) is in the center wire and the braid serves as both ground and the cold side (e.g. out of phase or -)
of the signal is carried by the braid. The end of the line typically has a quarter-inch jack plug with just a tip and sleeve.
Unbalanced lines are used typically only for the relatively short leads from an instrument to an amp or DI.
Balanced lines have two center wires carrying the in-phase (hot) and out-of-phase (cold) signal, with a wire braid around
them both which is the ground. The typically end of the line is a Cannon or XLR type plug with the male end sending the signal
and the female end receiving the signal.
What you want to be sure is that all connections to the mixing console (and any snake going to the mixer from the
stage) is with balanced lines. Otherwise noise would be picked up in an unbalanced line and dumped right into the mixer. A
balanced line greatly reduces noise problems (due to spurious electrical transients produced along the length of the line)
since the shielding dumps this to ground in the mixer.
The other caution is to be sure not to use any speaker lines for connecting the audio components prior to the amplifier
stage. Speaker wires have two wires to carry signal, but have no wire braid shielding around these. This shielding is essential
to reject radio frequency and other interference that would greatly compromise the low level signals being sent to the mixer.
D: The mixer
(i) Gain setting
A very important factor in making a clean, even mix possible is an appropriate gain structure for all inputs. What
this means is that all signals coming into the mixers internal circuitry are at roughly equivalent levels. This is necessary
to ensure that no one input controls the amount of headroom (how many dB increase is possible above nominal operating levels)
available from the mixer. Setting the gain (e.g. how much amplification goes on in the pre-amplifier stage of the mixer) for
each input channel appropriately not only ensures that no one input overwhelms the mixer, but also ensures that the lowest
possible noise level is achieved from each input.
Achieving appropriate gain structure is relatively easy, but requires carefully going through each input channel to
set the gain (or trim as it's often called) for the preamp stage so that only the appropriate amount of signal is sent into
the mixer. Exactly how to do this depends somewhat on the mixer being used. A standard approach is to sent the channel slider
at center (0dB), and adjust the input gain on each channel while that channel is being used at the level it will be during
the performance (by having the artist sing or play into it) so as to have the VU or LED meters on the mixer show 0 dB. It
is often best to roughly adjust the channel EQ at this time as well, since this affects the level from that input going to
the mix.
(ii) Channel levels and EQ
Once the gain level is set for each channel, there are two other main controls of the input signal - one is simply
the slider (or fader as it often is called) which controls how much of that input is sent to the output of the mixer. The
level here should typically be close to the center location if you have set the gain correctly, but will certainly be modified
from this as the entire set of inputs are mixed together, and should be taken out of the mix completely when the input is
not used (a mute button does when you don't want to have to remember or write down the slider position).
The channel EQ (equalization) allows adjustment of particular fixed frequency ranges for each input separately. This
allows you to boost or reduce certain frequencies depending upon the needs for a particular input. The exact frequencies ranges
used (there are typically Hi, Mid and Low EQ adjustments) vary considerably from mixer to mixer, as well as the structure
within these ranges that is affected by the EQ. Some mixers allow you to adjust the frequency affected (particularly in the
midrange).
E. House EQ
This is a graphic EQ that allows you to boost or cut (up to a certain dB) a variety of frequency ranges. The frequency
ranges are set up logarithmicly, from typically 20 Hz to 20,000 Hz (10 octaves), so that each slider on the EQ affects an
equivalent ratio of frequencies, though the bands covered by any two sliders will be quite different numerically (e.g. the
first slider might cover only 5 Hz while the last one might cover 4000 Hz).
You typically set the House graphic based upon the room acoustics, and your expectation for how the room will sound
when the audience arrives. Note that the audience can make a considerable difference in how a room sounds, so it is not a
good idea to "over EQ" a room during sound check (e.g. cut out alot of frequencies) unless you know from experience
that it is needed. There are a variety of methods to "ring out" a room to find harmonic frequencies that might make
the sound harsh or indistinct. One method is to pass white noise (e.g. noise with equal power at all frequencies) through
the house system and use a frequency analyzer in the house to pick out what frequencies are enhanced, and then reduce them
using the graphic EQ. Another method is to simply place a microphone (preferably of the same type you are using on stage)
in the center of the hall facing the stage, and slowly bring up the mic level until you get feedback squeals, cutting out
the main frequencies of those squeals. You don't want to overdo this though, because you can greatly deaden a room.
F. Amps and speakers
The output from the mixer goes typically first to a house graphic EQ and then to an amplifier. The amplifier boosts
the relatively low signal coming from the mixer to a power level sufficient to drive the speakers that you are using. Amplifiers
are heavy and produce alot of heat. It is very important that they have plenty of air flow around them. An amp needs the most
power for low frequencies, less for midrange frequencies and the least for high frequencies. It is very important to match
the power produced by an amp with the sound requirements of the type of music and the venue, as well as the power that the
speakers can handle. It is typical to run an amplifier wide open (e.g. at the maximum output level) so that all variation
in output level is completely controlled by the input level to the amp from the mixer. Troubles arise when the input level
is too high for a particular amp - this leads the amp to try to reproduce the signal at the appropriate power level, causing
clipping. This essentially chops off part of the amplitude of a waveform signal, and causes the speakers to try to reproduce
a much higher amplitude waveform than the amp is providing power for. This leads first to distortion, and then, if it continues,
the speaker fries (e.g. the cones rip or the coils burn up).
Speakers are of several types, with the majority consisting of coils of wire in a magnetic field driven by the amplified
signal causing a cone of material to vibrate and produce a sound wave of the appropriate waveform. Horns are a means to focus
the sound in particular directions. Speakers are horrendously inefficient, in the sense that a very small fraction of the
power supplied to them actually gets transmitted into sound. Much of the power is lost as heat from the coils. Speaker systems
can include separate speakers for different frequency ranges, with different amps for each speaker (two speakers here would
be called a bi-amped system) and active crossovers controlling what frequency ranges are sent to each speaker. The single
cabinet speakers typical of home systems and smaller PA's have more than one speaker in each with a passive crossover which
splits the frequencies between the speakers. Here passive means that you have no control over how the split occurs - it is
hard-wired into the speaker.
G. Equipment provided by the artist
As prices of out-board gear have declined, more artists are carrying with them a variety of equipment that they wish
to use. Typically, this involves microphones, effects processors, in-ear monitor units and recording devices. As you will
generally not have a great deal of time to setup and deal with this equipment before a performance (unless you have worked
with the specific equipment previously), it is essential that you go through in a step-by-step procedure every change you
might need to make to the equipment during the performance. This includes how to pause a recording device, how to mute and
un-mute a microphone including wireless receivers, how to adjust an effects unit, etc. The objective is to avoid at all costs
the possibility that a performance will have to be stopped so that the artist can show you how to do something. Some units
have timed settings which can power them down after some period of non-use and you need to be able to bring them back to life
quickly if they are needed and reset them as appropriate.
In general, you should assume that the artist is well aware of the appropriate application of the equipment they are
carrying. However, do not be bashful about making suggestions for issues such as mic placement of large-diaphrahm condensors,
clip-on mics for fiddles, internal mics on guitars. etc. If something doesn't sound right during sound check, it isn't going
to magically fix itself during the show. Take the time necessary to try out various changes, particularly if the equipment
has been obtained recently by the artist, or has been borrowed.
III. Mixing
A. Setting up the stage
The stage arrangement is critical for several reasons:
(i) Mic placement can be very important in some venues and for some artists. Generally the artist will have a very good
idea as to how to best set up the mics for their instrumentation - follow their suggestions. If the artist is inexperienced,
inform them as to the best way to use the mics you have available, and offer suggestions about both singing into them as well
as placement for their instruments. Be aware that any mic which is out in front of the stage offers the potential for feedback
problems in the house, so keep them back far enough that this doesn't occur. If the artist is going to walk around with a
mic in the hall, this requires a specialized mic (note that it's not a problem with most direct pickups inside instruments,
but can be if it's an internal mic).
(ii) I will say a bit about speaker placement in the hall but for much of this guide I've assumed the venue of concern
to you has a fixed speaker and sound system. If it does not, you should be guided by past experience in the hall, and if you
don't have any, you soon will! So much of speaker placement depends upon the specifics of the hall acoustics and the speakers
properties, that there's little general advice I can give. One is to not be afraid to move the speakers around a bit if the
current arrangement doesn't sound as you'd like. Small changes in just the vertical or horizontal angle of speakers can make
big differences in clarity in the hall as well as turning a major feedback problem into a minor one.
(iii) Monitor placement is critical not only to ensure the artist can hear what they want to hear, but also because a
large number of monitor feedback problems can be reduced by appropriately placing the monitors relative to the mic placement.
The general rule is that no mic should be pointed towards a monitor, and preferably they should all be aligned perpendicular
to the plane of the monitor speaker. Note that very loud monitors, particularly if any are angled towards the audience, may
well interfere with sound in the hall. Loud monitor systems typical of highly amplified bands automatically require higher
sound levels in the hall than might be preferable otherwise. Thus it is preferable to maintain a monitor level high enough
that the artist hears what they want, but not so high that it causes problems with sound in the hall. How much interference
occurs with the hall sound is greatly affected by the on- stage acoustics, and whether any stage monitor sound is bounced
back to the hall from loud monitors. Any onstage instrument amplifiers (typically for electric bass or guitar) also have the
same potential interference with sound in the hall. Again, don't be afraid to make changes in positioning of monitors if you
are having difficulties, particularly feedback problems.
(iv) You don't want to unnecessarily block the audiences view of the artist, but this often takes secondary consideration
to mic and monitor placement. So be aware of the way the stage looks, particularly with any stage lighting you have. I often
find it best to have the stage lights set up as they would be for the show during the sound check to allow the artist to get
a feel for the light level on stage.
(v) When the stage is set, and you are done with the sound check (thus you are certain all cables and lines are functioning
correctly), carefully dress all cables on stage and in the hall so that audience members and artists won't trip on them. Typically
this means you coil excess lines in locations that are out of the way, and tape down with gaffers tape any lines that people
could trip over. I typically coil excess mic lines at the base of each mic stand. Dressing the cables appropriately adds to
the perceived neatness of the stage for both audience and artist, and is an additional measure to both as to how important
the concert producer views the performance. A messy stage detracts from the overall ambience of the performance.
B. The House Mix
First, pay attention to what the artists instruments sound like acoustically, if they're acoustic, or what is coming
out of any on-stage amps, if they're electric. Generally, you want to make the instrument sound like that in the hall. Secondly,
if the artist has recordings available, listen to them prior to the performance to get some idea as to how they might prefer
a mix. At the same time remember that artists may not at all want a live performance to sound just the same as a recording.
It is typical that an artist will give you very little guidance as to how to make the house sound. If possible, after a basic
mix is down, I suggest that you request a band member, manager, or other person who is travelling with the artist give you
some feedback on how the mix sounds. Artists with pickups in their instruments may well walk into the hall and request changes
based upon how they prefer the sound.
There are three basic components to the house mix: (i) the overall level, (ii) the relative levels of various instruments
and vocals and their channel EQs and (iii) the graphic EQ and any other effects in the mix (e.g. reverb units). The overall
level is mostly determined by the size of the hall, the type of music, and how rowdy the audience is. It can also be affected
in part by how loud a monitor mix there is. In general, the level set during a sound check will be changed when the audience
is in the hall - people in the hall tend to dampen out alot of the sound you will hear during the sound check. If you have
experience in the hall you will probably automatically accentuate certain components of the mix during the check because you
are taking this into account. It is important to walk around the hall during the sound check to listen for any hot spots,
as well as to hear how the mix sounds in different parts of the hall. This is particularly important if you are doing a stereo
mix in the hall. If possible, I suggest you walk around the hall a bit during the performance as well - don't just stay at
the board and assume the sound everywhere in the hall will be the same as it is there.
In general, in the house mix you ought to be able to pick out each instrument clearly, and all vocals should be distinct.
If the mix sounds "muddy", a basic start to getting it fixed is to turn down the overall level in the house, and
adjust the EQ and level on each channel so that each instrument becomes clearly defined. This is easier to do if the overall
level is reduced, but is also made easier if you can "solo" each channel and hear it in the headset as you adjust
the EQ. Keep in mind that the headset sound will be quite different from how the hall sounds for that instrument, and the
channel EQ should be adjusted for the hall. You can also solo an instrument to the house, but I have found that most artists
do not particularly like you to spend any extensive time running just a single instrument through the house while a whole
group is playing. Therefore, before the entire band does a piece, I request a run through of each channel for just a brief
time to get a basic level (e.g. adjust the gain pot on each channel), and a very rough channel EQ.
A house graphic EQ is used to accentuate certain response frequencies in the hall that might be absorbed due to the
hall acoustics as well as to reduce particular frequencies that arise due to the hall harmonics or due to feedback. Generally
you tend to reduce rather than boost particular frequencies, but it is not at all atypical to start out with a W-looking setup
- boosting the lows, reducing slightly the mid lows, raising the mids, lowering the hi mids, and boosting the hi's. This is
only a starting point however, and you will have to adjust any graphic to suit the particular room. During a mix, the graphic
can be used to remove "harshness" in particular frequency ranges, as well as boost the clarity of some. However,
since the graphic is typically used to affect the entire house mix, if the problem is with a particular channel it is preferable
to first try to fix the problem by adjusting the EQ on that channel. Having a graphic EQ on a particular channel allows a
great deal of flexibility as to how that channel sounds, but this is rare in my experience except when an artist has a small
number of instruments and wants alot of control over these. Of course, many artists have small graphic EQs with a few frequency
bands on stage with their instruments, particularly if they are using pickups. You can ask them to change these if you feel
it appropriate.
C. The Monitor Mix
The purpose of monitors is to allow the artist to hear what they want to hear, and should complement whatever on-stage
sound there is from the house system. The onstage mix - or mixes if there's more than one - is whatever the artist wants.
The basic two choices are having the monitors the same as the house mix or having a mix that accentuates particular instrumentation
or vocals. There are few general rules of thumb here, as this is very much artist dependent. Typically it's not necessary
to have any instrument which onstage is very loud to be in the monitor mix - such as drums and bass - but this depends on
the size and arrangement of the stage.
As monitor speakers are typically quite different in sound from the hall speakers (generally the hall speakers will
be of higher overall sound quality), it's important to keep in mind that what the artist hears will not be the same as what
is heard in the hall, even if you are using the same mix on stage and in the hall. For this reason, and because it is the
monitors that often give any feedback problems, it is preferable to have a good graphic EQ available for the monitor mix,
even if this means you can't use it for the hall or have to run the hall in mono so you can use one side of a stereo graphic
for the monitor mix. A good graphic can solve lots of onstage problems with overall "feel" as well, since you may
well not have channel EQ controls (e.g. Hi, Mid and Lo) for the monitor mix separate from that for the house mix.
If the monitor mix is the same as the hall, you typically have two options: pre-fader and channel EQ or post-fader
and channel EQ. Most mixing console "Monitor" send will be pre-fader and EQ, which means that the monitor send is
not affected by changes you make to either that channels level in the house or its channel EQ. This is typically what artists
want, since the channel EQ setting you are using for the hall will not in general be the same as what you'd want in the monitors.
Additionally, artists would get quite confused onstage if the monitor level for the instruments kept changing, as they would
if you used a post-fader monitor send and you modified the house mix during the show. Only high-end mixing consoles (or having
a separate console on stage as is used for large venues), typically allow you to do a separate EQ for each channel for the
monitor mix. Thus, making the monitor mix the same as the house is really a misnomer - you don't want to do this. What you
want to do is set the monitor level for each channel approximately the same as you have for the house mix, and then modify
this as requested by the artist.
If possible to set up, it is very useful to have a way for you to hear the monitor mix, using a headset, at the mixing
console. Some mixing boards make this easy - you just switch amongst various inputs for the headset. For other boards you
may have to route the monitor mix to a particular channel and monitor that channel in the headset. Whatever way you do this,
it makes it much easier during the sound check to make the changes the artist requests, and provides the opportunity during
the performance to make modifications (if a signal from the artist tells you to do so) in the monitors which don't go beyond
what the artist may want. If the monitor mix is appropriately complex (e.g. if there are several band members, or several
separate monitor mixes), it's a good idea to check with the artist before hand about any typical signals they might give you
during the performance about changes they'd like in the monitor mix. Most artists don't want to interrupt the flow of the
performance to give you instructions for monitor changes, so typical signals are look at you, point to an instrument and give
a thumbs up or thumbs down. If there is an intermission, be sure to check with the artist about how the monitor mix is, and
whether they'd like any changes.
IV. Social skills
A. Artist Relations
You may be the one individual in the venue whom the artist deals with in any extensive manner, so you should remember
that you are representing the hall, and the artist may well remember the experience there based in part upon how you dealt
with them. Therefore, be friendly, courteous, treat the artist with respect, and be sure to listen attentively to their requests
and suggestions. Start by introducing yourself, asking them if they have any particular suggestions, and then get into details
such as:
(a) What kind of mix do they want in the monitors?
(b) Are there any particular suggestions they have for the house mix (e.g. one particular vocal or instrument out front,
an even mix, EQ settings for any instruments, etc.)?
(c) How do they want the stage arranged (if they haven't provided a stage plot- if they have you should have already had
the stage arranged before the sound check)?
(d) Do they prefer to hear the monitor mix first, then bring in the front of house mix, or the reverse (this is a matter
of artist preference and also depends upon the size of the hall)?
B. Audience Relations
Again, you are often the most readily visible person in the hall who "looks official". Thus it's expected
that you be courteous to audience members, and be able to direct them to rest rooms, water fountains, refreshments, etc. It
is not unusual at all to get requests from audience members for changes in the sound during a performance (if you don't get
many of these, you either have a very laid back audience, or you are doing a great job). Be as polite as possible to these
individuals, and do listen to their comments, particularly if they are sitting in a part of the hall that you are not able
to get to, and which could require some changes. Then do as you feel best, but remember that the audience are paying customers
and a regular stream of requests from them probably means you should make some changes.
C. At the End of the Show
Thank the artist and ask them if they have any suggestions about the sound arrangements. If necessary keep out of
the artists way during breakdown, and let them remove their instruments and equipment first before unplugging all mics, etc.
Clean up your mess, and check with the hall managers about any problems before leaving. You may find it useful to maintain
a list of artists you have run sound for, and the basics of the setup and channel EQs you used, in case you have to run sound
for them again.
V. References
A few books that you may find useful:
Davis, Gary and Ralph Jones. 1989. The Sound Reinforcement Handbook (Yamaha).(2nd ed.) Hal Leonard Publishing. Milwaukee,
WI. (Classic, very complete guide, including many technical details))
Fry, Duncan R. 1992. Live Sound Mixing (2nd ed.) Roztralia Publications Victoria, Australia. Available from: ShedWorks,
4411 Brookford Ave., Woodland Hills, CA 91364 (818)225-1809. (Easily followed, non-technical guide for aspiring concert sound
engineers covering all the basics with useful hints)
Moscal, Tony. 1994. Soundcheck: The Basics of Sound and Sound Systems. Hal Leonard Publishing. Milwaukee, WI. (Concise
breezy guide to sound system components, with few technical details).
Rumsey, Francis and Tim McCormick. 1994. Sound and Recording: an Introduction (2nd ed.) Focal Press, Oxford, UK (Solid,
basic audio components descriptions, with focus on recording rather than live sound) Web Sites - there are many of these for
various sound companies.
My favorites are :
http://www.prosoundweb.com/live/ live audio portion of ProSoundWeb
This includes a message board for pros interested in live sound and features hosts of useful info on equipment and
techniques, and is generally tolerant of questions from beginners.
http://www.synaudcon.com/ The Synergetic Audio Concepts Home page
A premier organization of sound professionsal - this site has great FAQ's on many aspects of live sound.
http://www.mackie.com/ Mackie's Home Page
Has a great glossary of sound terms as well as details on their products.
http://www.northwindvt.com/contradance/sound/ The Contra Dance sound Home page.
This includes Bob Mills' excellent starting guide for mixing sound for live dances - All Mixed Up.
Last Revised: Augsut 22, 2005
Louis J. Gross
The Institute for Environmental Modeling Departments of Ecology and Evolutionary Biology and Mathematics University of
Tennessee Knoxville, TN 37996-1610
865-974-4295
865-974-3067 (FAX)
865-974-3065 (Secretary)
gross@tiem.utk.edu
http://www.tiem.utk.edu/~gross/
Important Things to Know and Remember
Tip : Reducing Feedback
Well, what can we say. Feedback is the bain of a sound engineer's life. However, by understanding what is happening and
using good techniques combined with the right equipment, you can minimise the chances of this occurring.
How does it occur?
Feedback is merely the result of an audio-loop and can affect any system with speakers and microphones. Sound from the
microphone is amplified and fed out through the speaker. Some of this output sound may be picked up by the microphone. If
the level of this is high enough it will be amplified and output through the speaker, picked up by the mic again, amplified
again, and so on.... This quickly builds up into the ear piercing whine associated with feedback. In effect, the output is
'fed back' into the input, amplified, and and output again at a higher level.
So how do we stop it?
The solution can depend on the circumstances.
Firstly, microphone placement. If you stick the microphone right in front of the speaker then you are going to get feedback
regardless (unless the gain is right down). Moving the mic out of the dispersion area in front of the speaker, to the side
or behind, will start to reduce the amount of output sound picked up and 'fed back' into the loop. So, as a rule of thumb,
keep the microphones as far out of the speaker's soundfield as possible.
Next is the microphone type. Mics fall into different pick-up patterns; cardioid, hyper-cardioid, omni and figure-of-eight.
Most mics used are cardioid which means that they will pick up mainly from the front but also, in decreasing sensitivity,
from the sides. Hypercardioid mics are superior in the fact that their pickup pattern is more directional and less likely
to pick up the output from the speakers.
Room acoustics also play their part. A room full of hard surfaces will generally yield more feedback issues than a room
with absorbent surfaces like carpets and curtains. If there is time and budget to add drapes to a venue to act as acoustic
baffles then the sound will be much easier to manage. Too many soft surfaces, however, will deaden the sound too much so a
compromise usually has to be reached.
It is highly unlikely that the previous techniques will completely eliminate feedback so a little signal processing may
be required. Feedback, contrary to popular belief, does not occur across the entire frequency spectrum. Instead, it will be
limited to a number of frequency bands, these bands being determined by room acoustics. If you can identify these bands you
can cut the signal at these points which will hopefully allow an overall increase in gain for the system.
Now to the tools to help remove the offending frequencies. Firstly the Graphic Equaliser or EQ for short. These come in
various configurations but the type that will be useful is a 1/3 Octave version which will normally have 30 or 31 bands, for
example our BSS FCS966. Identifying the bands to cut is really a job to be done by ear. Try the following, known to some as
"squealing the room out".
# Have the room kept silent. Clear out noisy people if you have to.
# Set all the microphones to the gain they will be operated at.
# Start pushing up the overall gain of the system until feedback begins.
# Locate the frequency that is causing the problem by cutting each frequency in turn until the feedback vanishes.
# Now push the overall system gain up until more feedback occurs. Again, cut the offending freqency. It may be the same
frequency or it may be a different one.
# Repeat the above process until you have managed to get an acceptable amount of gain from the system
This method, although simple, is not always suitable. In a room with poor acoustics, you may find yourself cutting so
many frequency bands that the sound/music will be adversely affected. One solution to this is to use an EQ with frequency
bands much narrower than 1/3 Octave. Some parametric EQ's can offer this as well as some specialist units like the Behringer
Feedback Destroyer. This offers EQ filters as narrow as 1/60 of an octave which hardly affect the musical content at all.
The unit also offers automatic detection of feedback frequencies which can save a lot of time.
|
Typical Mix Operator Terminology
AFL (after fader listen), A button in the group section of some mixers similar to a PFL (pre fader listen) except the
AFL allows the operator to hear the mix of signals at the group input (after the channel faders).
Altar Monitor Speaker, A small speaker located behind the altar or communion table which contains a monitor mix function.
Sometimes this monitor speaker will contain prayer request or other congregational microphones. The feed to this monitor speaker
should be turned off as soon as possible when pastor is not in the listening position.
Amplifier, A device which allows a small amount of signal to be increased to a larger amount of signal. The sound system
has one of more of these devices, used to turn relatively low level signals such as microphone and tape levels into higher
power levels required to activate the loudspeakers.
Balanced Line, A line with two signal conductors and a separate shield, wired for equal voltages to appear on the two
shielded conductors. These lines typically look like a three-pin microphone type connector or a stereo headphone type plug.
Bass, Low pitches usually in the male speaking or singing range. Most listeners think of bass as frequencies below 200hz
(G below middle C on the piano). Sub Bass is the lowest of the audible bass frequencies with signals normally in the 20-80hz
range.
Bell, A doubling of sound intensity at the ear. Named for Alexander Graham Bell.
Broadcast Mix, A mix of signals which when combined are sent to a broadcast or tape recorder.
Channel, A vertical strip of dials or buttons on the audio mixing console, all controlling the tone, level and routing
of an individual microphone or line level signal.
Clipping, A distortion of the sound wave. When viewed on an oscilloscope the waveform is square rather than round. The
sound of hard clipping is similar to a crunching (hard consonant "CH") sound.
Compressor, A device used to regulate the signal to a smaller envelope between loudest and softest sounds.
Decibel, One tenth of a Bell or 1/10 of twice as loud. Normally thought of as the smallest amount of signal change which
most people can hear.
Delay, An addition of time relative to a signal, which allows two signals to be out of time reference to each other. Delays
are normally used to synchronize speakers close to an audience with speakers that are further away and which would therefore
normally arrive later in time.
Distortion, A change of the signal from accurate to inaccurate. Clipping is a type of distortion but not all distortions
are clipping. If a sound input to the system is clean ( a singers voice for example) and the sound coming from the sound system
does not sound equally clean then the system has added some type of distortion to the singers microphone.
EQ, short for equalization. In terms of the channel mixing strip it is the tone controls. In terms of the main sound system
and monitor systems the equalizers are devices which are inserted into the signal path to adjust groups of frequencies (pitches)
for the overall mix of signals. May also be used as a verb to described the act of changing the controls on the equalizer:
eg: Did you EQ the system yet??
Fader, the linear volume controls nearest the operator on the mixing console.
Feedback, the acoustic or electronic regeneration of sound. Normally this occurs in the acoustic realm when the sound
from a loudspeaker re-enters the microphone and creates a loop of the signal. In the electronic realm feedback is created
when a device capable of signal inputs and outputs (cassette recorder) is allowed to feed signals into a channel which then
routs back into the cassette recorder on the recording inputs.
Frequency, A numeric designation for pitch. Also defined in Hertz or Cycles per second. Each cycle or oscillation is one
hertz. The fewer cycles per second the lower the frequency (sound or pitch) and the higher the number of oscillations (more
hertz per second) the higher the frequency or pitch. A doubling of the frequency raises the musical pitch of a note by one
octave and the dividing of frequency by one half lowered the pitch by one octave.
Gain Control / Trim Control, a rotary knob near the top of the mixer channel strip which provides gain or reduction of
gain as required to achieve the optimum signal to noise ratio for each individual input source. Ideally should be adjusted
for each channel based on the sound intensity (SPL) of the source. The louder or closer sources require less gain than stronger
or closer sources. In the event of clipping a small LED will light indicating an overload condition. The overload indicator
provided indication that the TRIM control needs to be reduced to prevent audible distortion.
Gain, any increase in sound level or voltage. Gain reduction would be any decrease in SPL or voltage.
Groups or Sub-Groups, A series of volume controls similar to the channel faders which can be assigned to function as sub
masters for like input devices. For example, the choir microphones can be assigned to the choir sub group, then all choir
microphones can be turned up or down with only one fader. Use of the group volume controls or muting functions doe not normally
turn off the channels within the group so the operator must be aware of the potential feedback risk. Microphones must still
be turned off at the channel strip to avoid feedback.
Headphone Output, A 14 stereo jack output at headphone level. Independent level control from main system. In normal operation
the mix assigned to the headphone output is the Left/Right mix. If the channel solo button is depressed the signal going to
the headphone output changes from the main L/R mix to the soloed channel only.
Hearing Impaired System, also called Assistive Listening System or ALS, A wireless transmission taken directly from the
mixer and sent via wireless to individual pocket sized radio receivers. These systems receive a feed directly from the sound
system and are capable of huge increases in sound level to the listeners without risk of feedback. A great help to those with
hearing impairments.
Hiss, High frequency wide band noise found in poor quality systems or mixer. Operators can sometimes improve the situation
by increasing the earlier stages of amplification (mixer output) and reducing the later stages (amplifier outputs).
House Mix, The primary mix, which the listeners hear.
Hum, Low frequency, consistent oscillation in the sound system, often related to improper grounding or shielding of the
audio signal.
Impedance, In very general terms, the resistance of the current through the wire or transducers (as in low impedance microphones
or high impedance microphones or guitar pickups). A low impedance line means the signal is not impeded to a great degree and
it is therefore possible to drive long distances of wire without significant losses in terms of signal strength or high frequency
roll off (loss).
Limiter, A device which can be used to create a maximum output for the sound system, or in milder settings may be used
to smooth out the peaks between the loud passages of a musical piece or erratic speech of a talker. Generally a high ratio
of limiting such as 10:1 or greater is used to set a "ceiling" on how loud the system can be driven, while a slight
amount of limiting (2 or 3:1 ratio) is more appropriate for musical applications.
Line Level, a signal level in the middle strength of audio amplification range. The outputs of virtually all mixers are
considered "line level". The level hierarchy from lowest to highest is microphone level, line level and speaker
level.
Master Output, the line levels on the audio mixer, which sends the signal to the main house reinforcement system.
Microphone Level, the lowest voltage normally found in the sound system hierarchy, see also line level.
Microphone, the transducers which are typically the first stage in the path of the signal in the sound system. Dynamic
type microphones do not require phantom power but can be operated with the phantom power switch in the "on" position.
Condenser microphones operate on a different principal from dynamic type microphone and require a voltage (phantom power)
to operate. Older style ribbon microphones should never be used with mixers, which provide phantom power as the power will
destroy the ribbon element.
Mid Range, the frequency range from about 250hz to 2kHz. Roughly a three-octave range of pitches beginning around "middle
C" on the piano. The human ear is very sensitive to these frequencies and great care should be applied before increasing
the amplitude of these frequencies on the mixer channel strip.
Mix, a balance of signal present at a given output: House Mix, Solo Monitor Mix, Band Monitor Mix, Choir Monitor Mix are
typical mix designations.
Mixer, the device which amplifies, balances, routes and provides tonal adjustments to the sound system.
Monitor Speaker, the speaker system that enables the performer to hear him or others. Can cause significant distortions
of the quality of sound in the listening area (also feedback) if the sound to the monitors is turned up too loud. If the stage
monitors are turned up to the point where they can be easily hear at the mix position, then they will be too loud for the
listeners. When the monitor systems are too loud they tend to "cloud" the sound at the listener's ears as the listeners
hear two arrival times for the reproduced sound. The difference in arrival times creates an echo or blurring of the signal.
Monitor Mix, a mix that is derived from the signal on the channel strip, normally taken before the channel level and channel
EQ. This creates a "dry" mix, which is not affected by changes to the channel fader. The advantage of the dry mix
is that changes to the mix levels or EQ which are required to improve the house sound may cause feedback if placed into the
monitor mix. The drawback to a dry mix is that when feedback occurs the operator must be alert to the possibility that the
monitor system may be causing feedback and if that is the case then lowering the house mix would not remove the feedback from
the system.
Motorboating, an undesired pulse type oscillation, usually low in frequency. Often related to wireless microphones with
improperly adjusted squelch controls.
Noise, any unpleasant sound: Hiss, Distortion, Hum, Clipping.
Octave, a range in music which covers eight scale tones in the pattern whole step, whole step, half step, whole step,
whole step, whole step, half step. A doubling of frequency equals a one-octave elevation, while a halving of frequency lowers
the pitch by one octave.
Output Power, the power delivered by a system or transducer to its load.
Pad, a button type switch which inserts a resistor network into the channel strip, thereby lowering the gain of the channel
by a fixed number of decibels.
PFL (pre fade listen), a button type switch which routs the headphone signal to the channel which has the PFL switch activated.
Useful in determining if the channel selected requires adjustment. Can also preview channels to assure the user has activated
a wireless microphone, or if the channel contains hum or buzzing.
Phantom Power, a voltage between 9 and 48 volts, which is, carried on pins two and three of the microphone connector.
Used to power condenser microphones.
Polarity, the correct relationship of positive voltage to negative voltage. A positive charge on the positive element
of a transducer will result in a positive (forward) motion of the transducer element. A negative charge will result in a backward
motion of the transducer. When transducers are placed near each other and are operating in POLARITY the result will be an
accurate increase in bass frequencies. If two transducers are operated out of polarity then the result is a decrease in the
low frequency signal.
Sensitivity, the rating for speakers and microphones which provides a portion (but not all) of the efficiency rating of
the system. As a general rule a loudspeaker with a high sensitivity will create a high sound pressure level (SPL) into a given
space than a device with a low sensitivity, given that the frequency, coverage angles and input powers are the same.
Signal to Noise Ratio, a mathematical ratio between the signal (program material) and the noise below the signal (circuitry
noise, crown noise, tape noise, reverberation, etc..) The higher the numeric value the more distance there is between the
signal and the noise floor. The optimum signal to noise ratio is generally achieved when the input stages to the system are
driven hard, but not into clipping or distortion.
Solo Monitor Speaker, wedge shaped speaker which are normally placed on the floor in front of a singer to allow the singer
to hear a different mix of signal than what is appropriate for the house mix or broadcast mix.
Solo, another term for the PFL switch, also the act of using the PFL switch
Speaker, a transducer that is amplified by a power amplifier, generally designed to provide accurate reproduction of signals
over a wide frequency range. May also be driven into a focusing device called a horn, though generally horns are driven by
devices called compression drivers which perform well at high frequencies but not well at low frequencies, due to the limits
of excursion of the driver mechanism.
Sweep EQ, a modified EQ section on the channel strip which allows the operator to not only adjust the volume of a particular
range of frequencies but to actually choose the center of the frequency range to be adjusted. Provides a mush more accurate
way of changing the tone of an instrument or voice. Also provides a means of simple feedback reduction in certain cases.
Transformer, a device that modifies the signal path by changing the impedance or removing the signal ground. Isolation
transformers are often used to isolate system grounds and remove 60 cycle hum. Some transformers operate at speaker level
are a designed to alter the impedance of loudspeakers in multiple speaker paging type systems. These transformers are generally
operated with transformer based amplifier outputs, normally those creating a 70v output. Speakers are tap selected at lower
power levels, generally up to a total (additive) of 70-80% of the total amplifier capability. (Ex. A 100 watt amplifier with
a 70v output could power up to 80 watts worth of loudspeakers, or a total of 20 speakers with transformers tapped at 4 watts
per speaker, 40 speakers tapped at 2 watts each, or 80 speakers tapped at 1 watt each).
Treble, upper band of tone controls on most mixers. Use of this filter reduces or increases the amount of sibilance (sharp
"s" sound) in the system. Reduce cautiously and generally do not increase above 2:00 oclock.
Unbalanced Line, a two-conductor audio circuit in which the negative portion of the signal is carried on the shield. Possible
noise inducer. Unbalanced line generally cannot be run distances beyond 15-20 without causing some loss of high frequencies.
Not used in most professional systems, the unbalanced line is often found on guitar amplifiers and keyboard systems.
Wireless Lavaliere, a wireless lapel worn system comprised of a small microphone (usually a directional condenser type)
with a belt pack transmitter and a dual antenna or single antennas receiver. Used by most public speakers to allow hands free
mobility. Generally a lesser fidelity that comparable quality podium microphones, but often seen as worthwhile tradeoff given
the mobility desired by most presenters.
Return to Band Home Page
Website design by
©2005 KC72576 Technologies.
|
|